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Monday
Nov052012

Hidden Mickey Monday ºoº - Wreck-It Ralph - Double U Dee's Hidden Mickey & Hidden Disney

Wreck-It Ralph, the 52nd animated feature from Walt Disney Studios, famously features dozens of arcade game character cameos. Sticking true to Disney Animation's tradition of hidden gags and inside jokes, Wreck-It Ralph also contains several Disney-themed Easter Eggs and at least one Hidden Mickey.

A Double U Dee's Billboard Hidden Mickey from Disney's Wreck-It Ralph (2012) © Walt Disney Animation

A full picture of Mickey Mouse has been hidden on a cleverly worded billboard for Double U Dee's or WD's for Walt Disney. Found in external shots of the arcade, the billboard is located just behind the red-roofed Litwak's Family Fun Center.

A lost Bolt appears on a bulletin board flyer, visible during the Bad Guys Anonymous meeting - Wreck-It Ralph (2012) © Walt Disney Animation

A bit of Hidden Disney appears during Ralph's first Bad Guys Anonymous meeting. The lost dog flyer posted in the Bad Anon meeting room is a nod to Walt Disney's Bolt (2008), a reference to the flyers Penny made while her beloved American Shepherd was missing.

Tiny the Tyrannosaurus Rex from Disney's Meet the Robinsons (2007) makes a random dinosaur cameo in Wreck-It Ralph (2012) © Walt Disney Animation

Most of Wreck-It Ralph's character cameos take place in the busy and bustling Game Central Station. Mixed in with video game icons are a few Hidden Disney references, including Tiny the Tyrannosaurus Rex from Meet the Robinsons (2007). One of the Bowler Hat Guy's ill-conceived henchmen, Tiny's enormous body and small arms weren't very useful while trying to grab Lewis, the little pre-teen inventor.

Played at the very end of the credits, the Wreck-It Ralph kill screen pays homage to Pac-Man and 80s arcade games. © Walt Disney Animation

Keep those eyes open for more Hidden Disney and stay to the end of the credits for a little surprise. Wreck-It Ralph has one last game inspired bit of bonus content, as the movie ends with a Pac-Man-style kill screen. Due to hardware limitations, glitches or programming errors, elite gamers learned certain arcade games from the 80s had kill screens instead of proper endings. The famed Pac-Man bomb screen appeared as the game's 256th level, since the system's limited processing could only account for values 0-255. Since kill screens could only be reached after hours of gameplay, some developers left them in the code and hardcore gamers sought them out as badges of honor.